Imaginary-reality

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Thinking beyond the representational paradigm, the separation between real and imaginary is traditionally based on the possibility of clearly distinguishing between the space of dialogue and the space outside of dialogue. The imaginary differs from the real because it is located inside the space of dialogue. Today, the digital sphere blurs these boundaries between imaginary and real, or, furthermore, it produces an overlap between the two terms to such an extent that their differences become nearly irrelevant.

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Events

Publications

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Humanistica Conference 2022

May 19-21, 2022

From May 19-21, 2022, the Canada Research Chair on Digital Textualities team will give multiple lectures and presentations as part of the annual conference organised by Humanistica, the francophone digital humanities association. Exact dates and links to come!

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Conference "DH Unbound" by the Association for Computers and the Humanities and the Canadian Society of Digital Humanities

May 17-19, 2022

From May 17-19, 2022, the Canada Research Chair on Digital Textualities team will give multiple talks and presentations in the context of the annual conference "DH Unbound". Exact dates and links to come!

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Colloquium "Les mythes au XXIe siècle" (Myths in the 21st Century)

May 12-13, 2022

Emmanuelle Lescouet gives a lecture titled "Mise en scène de l'autre : renversement de la morale patriarcale" (Staging of the Other: Reversal of Patriarchal Morals) in the colloquium organised as part of the ANR program "Aiôn, socio-anthropologie de l'imaginaire du temps" (Aion, Socioanthropology of Time's Lore) at the University of Besançon on May 12-13, 2022, which will lead to the publication of its proceedings in Number 36 of the journal ¿ Interrogations ?

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Conference "Reconnecter un monde dévasté ? Représentation des enjeux environnementaux dans les jeux vidéo" (Reconnecting a Barren World? Representation of Environmental Issues in Video Games)

April 8, 2022

As part of the lecture series "Le numérique à son miroir" (The Digital to Its Mirror), the University of Rouen-Normandy organises a conference on the representation of environmental issues in video games. Margot Mellet will give a lecture titled "Sacrifices must be made: Réflexions sur l'obsolescence dans le jeu Inscryption" (Sacrifices Must Be Made: Thoughts on Obsolescence in the Video Game Inscryption) at 9:10 a.m. (EST) online, here

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March 24, 2022
39th Edition of the 20th and 21st Century French and Francophone Studies International Colloquium

The Littérature québécoise mobile team, constituted by René Audet, Bertrand Gervais, Alexandra Saemmer and Marcello Vitali-Rosati, presents a panel titled "Penser la matérialité des pratiques littéraires numériques" (Thinking the Materiality of Digital Literary Practices) on March 24, 2022 at 10:30 a.m. at the conference hosted by the Department of French and Italian at the University of Pittsburgh. Online here

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