Midi-conférence du CriAlt: Corpus of digital narratives: literature and video games, a continuum?

This will then be a question of intermediality between video games and digital literature.
Video games and digital literature are close: the two fields of study share the same media, quite similar techniques, often common platforms and similar narrative systems. The same is true with materiality, fundamental in the experience of a work. Here again, whether it is digital literature or video games, these materialities are extremely close: same supports, same controllers, etc. In my thesis, I question the relevance of building a corpus in one of these two fields, looking for definitions for each. I wish to discuss the possible establishment of a continuum between the two, and beyond the gaze that is cast on the work, I intend to establish criteria for qualifying works as "more" literary or "more" videogame.